The Item Pickup object inherits the Object Pickup component and contains a list of Item Types and corresponding count that should be added to the inventory. This can be used both for pickups within the scene or as a Drop Prefab specified by the Item. Drop Prefabs are dropped by the character when the item is removed.


An explosion can be setup by performing the following:

  1. Open the Object Manager and create a new object of type Item Pickup or Dropped Item.
  2. If the Item Pickup type was selected then the picked up Item Types should be specified within the Item Type component. A Dropped Item will automatically inherit the Item Types that the character is carrying so no Item Types need to be specified.
  3. Add the object to the scene or assign it to the Drop Prefab field of the Item component.

Inspected Fields

Always Pickup

Should the object be picked up even if the inventory cannot hold any more of the ItemType?

Item Pickup Set

An array of items and ItemSets to pick up.

Item Type Counts

An array of ItemTypes to be picked up.