The fall ability will activate when the character is falling in the air. This includes after the jump ability is complete or the character is shot into the air from a moving platform.


  1. Select the + button in the ability list under the “Abilities” foldout of the Ultimate Character Locomotion component.
  2. Add the Fall ability. The Fall ability should be placed directly under the Jump ability within the ability list.
  3. No extra setup is required – the Fall ability will automatically start when in the air and the jump ability isn’t active.

Inspected Fields

Min Fall Height

The minimum height between the ground and the character that the ability can start. Set to 0 to start at any height.

Land Surface Impact

A reference to the Surface impact that should trigger when the character hits the ground. This impact is only triggered if the vertical velocity is less then the Min Surface Impact Velocity.

Min Surface Impact Velocity

The minimum velocity required for the Surface Impact to play.

Land Event

Specifies if the ability should wait for the OnAnimatorFallComplete animation event or wait the specified amount of time before ending the fall. If you’d like the Fall ability to end immediately after landing instead of playing a fall end animation the Wait for Animation Event toggle should be deselected and the Duration should be 0.