Third Person Top Down

The Top Down movement type allows the character to move relative to a top down camera. If Look In Move Direction is enabled then the character will always face in the direction that they are moving, otherwise the character will face the direction of the mouse. The Top Down view type should be used in conjunction with this movement type.

It is recommended that the Previous Acceleration Influence on the Ultimate Character Locomotion component be set to 0 to prevent the character from drifting while using the Top Down movement type.

InputCharacter Results
ForwardThe character will move up relative to the camera’s direction if Relative Camera Movement is enabled, otherwise the character will move in the up direction relative to the world axis.
LeftThe character will move left relative to the camera’s direction if Relative Camera Movement is enabled, otherwise the character will move in the left direction relative to the world axis.
RightThe character will move right relative to the camera’s direction if Relative Camera Movement is enabled, otherwise the character will move in the right direction relative to the world axis.
BackwardsThe character will move down relative to the camera’s direction if Relative Camera Movement is enabled, otherwise the character will move in the down direction relative to the world axis.

Inspected Fields

Relative Camera Movement

Should the character move relative to the camera’s direction?

Look In Move Direction

Should the character look in the direction of movement?


Warning: Undefined variable $next_post in /home/opsive/public_html/wp-content/themes/opsive-theme/functions/template-tags.php on line 272