The Top Down view type allows the camera to be placed in a top down perspective with the character in view. The Top Down movement type should be used in conjunction with this view type.
Inspected Fields
Look Direction Distance
The distance that the character should look ahead.
Forward Axis
The forward axis that the camera should adjust towards.
Up Axis
The up axis that the camera should adjust towards.
Rotation Speed
The speed at which the camera rotates to face the character.
Min Pitch Limit
The minimum pitch angle (in degrees).
Max Pitch Limit
The maximum pitch angle (in degrees).
Collision Radius
The radius of the camera’s collision sphere to prevent it from clipping with other objects.
View Distance
The distance to position the camera away from the anchor.
View Step
The number of degrees to adjust if the anchor is obstructed by an object.
Move Smoothing
The amount of smoothing to apply to the movement. Can be zero.
Vertical Look Direction
Should the look direction account for vertical offsets? This is only used when the mouse is visible.