The Top Down view type allows the camera to be placed in a top down perspective with the character in view. The Top Down movement type should be used in conjunction with this view type.

Inspected Fields

Look Direction Distance

The distance that the character should look ahead.

Forward Axis

The forward axis that the camera should adjust towards.

Up Axis

The up axis that the camera should adjust towards.

Rotation Speed

The speed at which the camera rotates to face the character.

Min Pitch Limit

The minimum pitch angle (in degrees).

Max Pitch Limit

The maximum pitch angle (in degrees).

Collision Radius

The radius of the camera’s collision sphere to prevent it from clipping with other objects.

View Distance

The distance to position the camera away from the anchor.

View Step

The number of degrees to adjust if the anchor is obstructed by an object.

Move Smoothing

The amount of smoothing to apply to the movement. Can be zero.

Vertical Look Direction

Should the look direction account for vertical offsets? This is only used when the mouse is visible.