The MagicParticle will perform a Magic Item impact when it collides with an object. In order for this to work correctly the ParticleSystem must have collisions enabled and the Send Collision Event parameter enabled.
A new projectile can be created by performing the following:
- Open the Object Manager and create a new object of type Magic Particle.
- Add the Spawn Particle Cast Action to the Magic Item.
- Assign the prefab to the Particle Prefab Cast Action: