The MagicParticle will perform a Magic Item impact when it collides with an object. In order for this to work correctly the ParticleSystem must have collisions enabled and the Send Collision Event parameter enabled.

Setup

A new projectile can be created by performing the following:

  1. Open the Object Manager and create a new object of type Magic Particle.
  2. Add the Spawn Particle Cast Action to the Magic Item.
  3. Assign the prefab to the Particle Prefab Cast Action: