Third Person RPG

The Third Person RPG movement type uses a control scheme similar to the standard setup of the RPG genre. The RPG view type should be used in conjunction with this movement type. The Ultimate Character Locomotion Handler component should have the Horizontal Input value set to the “Alt Horizontal” input mapping.

InputCharacter Results
ForwardThe character will move forward without changing rotation.
LeftThe character will strafe left without changing rotation. The default mapping is the Q button.
RightThe character will strafe right without changing rotation. The default mapping is the E button.
BackwardsThe character will move backwards without changing rotation.
RotateThe character will turn left or right depending on the axis input values. The default mapping is the middle mouse button.
TurnThe character will turn left or right depending on the button input values. The default mapping is the A and D button.
AutoMoveThe character will automatically move in the forward direction. The default mapping is the F button.

Inspected Fields

Rotate Input Name

The name of the rotate input mapping.

Turn Input Name

The name of the turn input mapping.

Turn Multiplier

The amount to multiply the turn value by.

Auto Move Input Name

The name of the auto move input mapping.