The First Person Free Look movement type will allow the character to rotate and move independently of the camera. This movement type is great when you want to allow the character to observe the world without having to completely change directions. The First Person Free Look view type should be used in conjunction with this movement type.

InputCharacter Results
ForwardThe character will move forward without changing rotation.
LeftThe character will strafe left without changing rotation.
RightThe character will strafe right without changing rotation.
BackwardsThe character will move backwards without changing rotation.