Note: This ability is only available with the third person perspective.
The Follow 2.5D Path ability will ensure the 2.5D character is bound to the path specified within the 2.5D Movement Type. When the Movement Type determines the character rotation using the path object it will get the rotation at the current character position. Because the path may curve between the current location and the destination position the character’s position needs to be modified to ensure it stays in the same relative position along the path.
- Select the + button in the ability list under the “Abilities” foldout of the Ultimate Character Locomotion component.
- Add the Follow Pseudo3D Path ability. This ability runs concurrently so it can be positioned anywhere within the ability list but it is recommended that this ability be placed at the bottom.