The Quick Turn ability allows the character to play an explicit animation when the character turns. This turn must be a 180 degree turn – the ability does not activate when taking 90 degree turns. This ability will monitor the character’s input values and will automatically activate when the character should perform a 180 degree turn. This ability should be used with the Adventure view type.


  1. Select the + button in the ability list under the “Abilities” foldout of the Ultimate Character Locomotion component.
  2. Add the Quick Turn ability. This ability should be positioned towards the bottom of the ability list so it does not prevent any other ability from starting.

Inspected Fields

Max Input Count

The number of inputs to store when determining if the ability can start. The smaller the value the less sensitive the ability is when determining if it should start.

Min Input Sqr Magnitude

The minimum value of the input vector required for the ability to start. Note that this is the squared value of the input for better performance.

Speed Change Threshold

The input value which differentiates between a walk and a run. When the ability starts it will use this value to determine if a starting walk or run animation should be played.