The Free Look view type extends the First Person view type by allowing the camera to move independently of the character. With the Free Look view type weapon will fire in the direction that it is currently facing rather then in the camera’s look direction. The First Person Free Look movement type should be used in conjunction with this view type.
Min Yaw Limit
The minimum yaw angle (in degrees).
Max Yaw Limit
The maximum yaw angle (in degrees).
Yaw Limit Lerp Speed
The speed in which the camera should rotate towards the yaw limit when out of bounds.
Rotate With Character
Should the view type rotate with the character’s rotation?