The Object Manager allows you to conveniently create the small objects such as Item Pickups or Shells. The Object Manager can be accessed from the Tools -> Opsive -> Ultimate Character Controller -> Object Manager menu option.
The Object Manager supports the creation of the following object types:
Each of these object types have a similar workflow: enter the object name, select the object type, and select which GameObject it should use. The Object Manager will then save the created object out to a prefab in the specified location. After the object has been created it may need to be further edited so make sure you take a look at the documentation for that object type.
As an example we will create a dropped item prefab for the knife item:
- Open the Object Manager
- Specify the Name, for this example we will use “KnifePickup”.
- Specify the type of object to create, which is the Dropped Item type.
- Specify the GameObject that should be used. We will use the pistol model because that is the object that should be dropped.
- Select the “Build Object” button. A project path will need to be specified with the location that the prefab should be saved.
The completed editor window looks like: