Quick Start

The Quick Start ability allows the character to play a starting animation when the character initially starts to move. This ability will monitor the character’s input values and will automatically activate when the character starts to move.


  1. Select the + button in the ability list under the “Abilities” foldout of the Ultimate Character Locomotion component.
  2. Add the Quick Start ability. This ability should be positioned towards the bottom of the ability list so it does not prevent any other ability from starting.

Inspector Fields

Max Input Count

The number of inputs to store when determining if the ability can start. The smaller the value the less sensitive the ability is when determining if it should start.

Speed Change Threshold

The input value which differentiates between a walk and a run. When the ability starts it will use this value to determine if a starting walk or run animation should be played.