The Third Person Adventure movement type will move the character relative to the input in relation to the camera. The character will always play the forward animation and cannot strafe or play a backwards animation. The Third Person Adventure view type should be used in conjunction with this movement type.

InputCharacter Results
ForwardThe character will move forward without changing rotation.
LeftThe character will play the forward animation while rotating to face the left direction of the camera.
RightThe character will play the forward animation while rotating to face the right direction of the camera.
BackwardsThe character will play the forward animation while rotating to face the backwards direction of the camera. The character will end up walking towards the camera in this case.