A Usable Item is any item that can be triggered by the Use ability. The Usable Item will determine common use functionality such as the rate that the item is used or if the item uses an animation event to indicate that it is done being used.
The amount of time that must elapse before the item can be used again.
Can Equip Empty Item
Specifies if the inventory can equip an item that doesn’t have any consumable items left.
Should the character rotate to face the target during use?
Stop Use Ability Delay
The amount of extra time it takes for the ability to stop after use. This is useful for preventing the item from immediately going back to the idle state after hip firing.
Specifies if the item should wait for the OnAnimatorItemUse animation event or wait for the specified duration before being used. This field uses an Animation Event Trigger.
Use Complete Event
Specifies if the item should wait for the OnAnimatorItemUseComplete animation event or wait for the specified duration before completing the use. This field uses an Animation Event Trigger.
Force Root Motion Position
Does the item require root motion position during use?
Force Root Motion Rotation
Does the item require root motion rotation during use?
Optionally specify an attribute that the item should affect when in use.
Play Audio On Start Use
Should the audio play when the item starts to be used? If false it will be played when the item is used. Melee Weapons will generally have a false value.
Use Animator Audio State Set
Specifies the animator and audio state that should be triggered when the item is used. This field uses an Animator Audio State Set.