Third Person Top Down
The Top Down movement type allows the character to move relative to a top down camera. If Look In Move Direction is enabled then the character will always face in the direction that they are moving, otherwise the character will face the direction of the mouse. The Top Down view type should be used in conjunction with this movement type.
It is recommended that the Previous Acceleration Influence on the Ultimate Character Locomotion component be set to 0 to prevent the character from drifting while using the Top Down movement type.
Input | Character Results |
Forward | The character will move up relative to the camera’s direction if Relative Camera Movement is enabled, otherwise the character will move in the up direction relative to the world axis. |
Left | The character will move left relative to the camera’s direction if Relative Camera Movement is enabled, otherwise the character will move in the left direction relative to the world axis. |
Right | The character will move right relative to the camera’s direction if Relative Camera Movement is enabled, otherwise the character will move in the right direction relative to the world axis. |
Backwards | The character will move down relative to the camera’s direction if Relative Camera Movement is enabled, otherwise the character will move in the down direction relative to the world axis. |
Inspected Fields
Relative Camera Movement
Should the character move relative to the camera’s direction?
Look In Move Direction
Should the character look in the direction of movement?