Third Person RPG
The Third Person RPG movement type uses a control scheme similar to the standard setup of the RPG genre. The RPG view type should be used in conjunction with this movement type. The Ultimate Character Locomotion Handler component should have the Horizontal Input value set to the “Alt Horizontal” input mapping.
Input | Character Results |
Forward | The character will move forward without changing rotation. |
Left | The character will strafe left without changing rotation. The default mapping is the Q button. |
Right | The character will strafe right without changing rotation. The default mapping is the E button. |
Backwards | The character will move backwards without changing rotation. |
Rotate | The character will turn left or right depending on the axis input values. The default mapping is the middle mouse button. |
Turn | The character will turn left or right depending on the button input values. The default mapping is the A and D button. |
AutoMove | The character will automatically move in the forward direction. The default mapping is the F button. |
Inspected Fields
Rotate Input Name
The name of the rotate input mapping.
Turn Input Name
The name of the turn input mapping.
Turn Multiplier
The amount to multiply the turn value by.
Auto Move Input Name
The name of the auto move input mapping.