Shake
The shake effect can shake the camera, item, or character based on a force magnitude. The effect will stop after the specified duration.
Setup
- Select the + button in the effect list under the “Effects” foldout of the Ultimate Character Locomotion component.
- Add the Shake effect.
- No values need to immediately be modified – the default should be a good starting point.
Inspected Fields
Target
Specifies which objects to apply the shaking force to.
Force
The amount of force to apply to the shake.
Smooth Horizontal Force
Should a smooth horizontal force be added? If false a random force between 0 and Force.X will be used.
Vertical Force Probability
Specifies the probability that a vertical force will be applied.
Fade Out Duration
The amount of time that it takes for the effect to fade out.
Positional Factor
Exaggerates or reduces the positional force imposed.
Rotational Factor
Exaggerates or reduces the rotational force imposed.
Duration
The number of seconds that the effect will last.