Third Person Top Down
The Top Down view type allows the camera to be placed in a top down perspective with the character in view. The Top Down movement type should be used in conjunction with this view type.
Inspected Fields
Look Direction Distance
The distance that the character should look ahead.
Forward Axis
The forward axis that the camera should adjust towards.
Up Axis
The up axis that the camera should adjust towards.
Rotation Speed
The speed at which the camera rotates to face the character.
Min Pitch Limit
The minimum pitch angle (in degrees).
Max Pitch Limit
The maximum pitch angle (in degrees).
Collision Radius
The radius of the camera’s collision sphere to prevent it from clipping with other objects.
View Distance
The distance to position the camera away from the anchor.
View Step
The number of degrees to adjust if the anchor is obstructed by an object.
Move Smoothing
The amount of smoothing to apply to the movement. Can be zero.
Vertical Look Direction
Should the look direction account for vertical offsets? This is only used when the mouse is visible.
Allow Dynamic Camera Rotation
Can the camera dynamically rotate when a state has been changed?
Desired Angle
The desired angle if the camera is dynamically rotating.
Change Angle Speed
The speed at which the camera rotates if it is dynamically rotating.
Rotation Transition Curve
The curved used by the dynamic camera rotation.
Allow Dynamic Pitch Adjustment
Can the camera dynamically change pitch when a state has been changed?
Desired Pitch
The desired pitch if the camera is dynamically rotating.
Change Pitch Speed
The speed at which the camera changes pitch if it is dynamically adjusting the pitch.
Use Independent Pitch Translation
Is a separate Animation curve required for pitch adjustment, if not, the rotation transition will be used.
Pitch Transition Curve
The curved used by the dynamic camera pitch change.
Allow Dynamic Distance Adjustment
Can the camera dynamically change distance when a state has been changed?
Desired Distance
The desired distance if the camera is dynamically adjusting distance.
Change Distance Speed
The speed at which the camera changes pitch if it is dynamically changing the distance.
Use Independent Distance Translation
Is a separate Animation curve required for distance adjustment, if not, the rotation transition will be used.
Distance Transition Curve
The curved used by the dynamic camera distance change.
Secondary Position Spring
The positional spring which returns to equilibrium after a small amount of time (for recoil).
Secondary Rotation Spring
The rotational spring which returns to equilibrium after a small amount of time (for recoil).