Common Setups

The setup below are common setups used within the Item Manager. The Item Manager can be accessed from the Tools -> Opsive -> Ultimate Character Controller -> Item Manager menu option.

Sample Item Setups

Assault Rifle

An item that has the Animator Controller specified for the first and third person visible object.

Sword

Similar to the assault rifle, except no Animator Controller is specified.

Body

The body configuration does not include any visible items.

Magic

The magic configuration is similar to the sword, except the visible items are empty GameObjects.

Multiple Actions

Any number of actions can be added to the item.

Empty First Person Visible Item

For first person items the visible item can be attached to the base object. In these circumstances no first person visible item needs to be specified.