Common Setups
The setup below are common setups used within the Item Manager. The Item Manager can be accessed from the Tools -> Opsive -> Ultimate Character Controller -> Item Manager menu option.
Sample Item Setups
Assault Rifle
An item that has the Animator Controller specified for the first and third person visible object.
Sword
Similar to the assault rifle, except no Animator Controller is specified.
Body
The body configuration does not include any visible items.
Magic
The magic configuration is similar to the sword, except the visible items are empty GameObjects.
Multiple Actions
Any number of actions can be added to the item.
Empty First Person Visible Item
For first person items the visible item can be attached to the base object. In these circumstances no first person visible item needs to be specified.