Default Animator Values

When you add a new ability or item ability it will have a default value for the Ability Index or Item State Index. This value can be changed to one that fits your Animator better but the following are the default Ability Index values used:

Ability Ability Index
Jump 1
Fall 2
Height Change 3
Die 4
Revive 5
Start Movement 6
Stop Movement 7
Quick Turn 8
Interact 9
Damage Visualization 10
Pickup Item 11
Ride 12
Impact Knock Back 13
Drive 14
Generic 10000

The following are the default Item State Index values used for each Item Ability:

Item Ability Item State Index
Aim 1
Use 2
Reload 3
Equip 4
Unequip 5
Drop 6

The following are the default Item ID values used for each Item:

Item
Item ID
Assault Rifle 1
Pistol 2
Shotgun 3
Bow 4
Sniper Rifle 5
Rocket Launcher 6
Body 21
Sword 22
Knife 23
Katana 24
Shield 25
Frag Grenade 41
Flashlight 42
Fireball 61
Particle Stream 62
Ricochet 63
Heal 64
Shield Bubble 65
Teleport 66

The following are the default Movement Set ID values used for each item stance:

Stance Movement Set ID
Default 0
Melee 1
Bow 2