There are three types of hotbar that come built-in the system. Check them out in the Feature Scenes “6 Item Hotbar” and “6.1 Inventory Mirror Hotbar”

  • Item Hotbar: Assign items to the hotbar from the Inventory using an ItemAction or drag & drop.
  • Inventory Mirror Hotbar: A hotbar that mirrors the first few slots of the Inventory Grid.
  • Item Slot Collection View (a.k.a Equipment) : An Equipment UI can be used as a hotbar if you wish for the hotbar items to be in a separate Item Collection

It is also possible to write custom hotbars by inheriting the “Item View Slot Container Base” class.

To easily add a hotbar to your game, use the UI Designer Editor Window, under the Hotbar tab or Equipment tab.