The Inventory Grid is used to display the content of an inventory. The Inventory grid can display lists, grids and even item shape grids. To set these up efficiently it is highly recommended to use the Inventory Grid Creator in the UI Designer.

This page contains more information about the Inventory Grid component. The component is an Item View Slot Container and the documentation for the common edit options can be found on this page.

Create Options

When creating an Inventory Grid, a few options are available to choose from.

  • Parent Transform: Choose the Rect Transform where the Inventory Grid will be spawned under.
  • Panel Option :  A few prefabs are available as Panels, the panel will be the parent of the inventory grid
    • Basic : Just a simple Rect Transform with a Panel Component
    • Simple: The panel has a header with a title
    • Floating: The panel has a header with a title, the header has a drag handler component which allows the player to move the panel with the mouse
    • Main Menu: The panel is specially made to fit inside the Main Menu. The parent Transform must be the main menu panel content transform
  • Panel Name : The name of the panel. The Display Panel Manager can be used to get panels by name
  • Inventory : You may set the inventory that the Inventory Grid will monitor
  • Grid Options : There are a few types of Inventory Grids
    • Grid : A simple Inventory Grid
    • List : Makes an Inventory Grid will a single column and a scrollbar
    • Item Shape Grid: Allow Items to have differente shapes in the grid (This option has some limitations please read the section below about Item Shap)
  • Inventory Grid Name : The name of the Inventory Grid can be useful in a few use cases, the most obvious one being drag&drop conditions

 

Item Shape Inventory Grid

Item shape Inventory Grids are grids where items within can take multiple spaces. The items can have any shape and size you wish.
This section will only appear if your Inventory Grid has an Inventory Grid Item Shape Binding component. Inventory Grid Item Shape has more constraints than the normal Inventory Grid or List, which means not all features are compatible with it.

Learn more about the Inventory Grid for Item Shapes here.

Grid Size & Layout Group

The grid size should be set from UI Designer such that the item view slots can be set correctly set to preview the grid size. The default Unity Layout groups are used to space out the item view slots. It is important to set it to know the directional axis of the grid.

The Layout Group Navigation is used to to easily set up explicit selectable navigation by checking only neighboring components. It uses the Layout Group to have information about the order in which the item view slots should be connected.

Grid Navigation

The Grid Navigator, not to be confused with layout group navigation, is used to show more items than the grid size can show. You may scroll through, page navigate, tab navigate, etc. It works both with mouse and with keyboard/controller.

Filters & Sorters

Filters and sorters can be added on the grid directly or swapped dynamically at runtime. Use the Default filters to set a default sorter/filter for the items displayed in the grid. Use the search bar to create a search bar that filters the grid whenever a user starts typing in it. Use the sort dropdown to sort the items within the grid at runtime.

Grid Tabs

Grid tabs are controlled by a Tab Controller and Tab Toggles. In the case of Inventory Grids, each type will have an Inventory Grid Tab Data which has a reference to the filter to use when that tab is active and more.