Behavior Designer Pro
Behavior Designer Pro is the follow-up to the most successful behaviour tree tool for Unity. Behavior Designer Pro takes all of the popular features from the original version and brings them over to DOTS. If you are not using DOTS in your project that’s no problem – you can get the benefits of DOTS without even having to know that you are using it.
This guide is going to give a general overview of all aspects of Behavior Designer Pro. If you’re just getting started with behavior trees we have a “Behavior Tree Basics” video series. This page also has a quick overview of behavior trees. With Behavior Designer you don’t need to know the underlying behavior tree implementation but is a good idea to know some of the key concepts such as the types of tasks (action, composite, conditional and decorator).
From there take a look at the new task page if you’re interested in adding your own logic. Conditional Aborts are an extremely useful feature and we highly recommend that you use them. Finally, the variables page is the last page that we consider necessary when working with Behavior Designer.