Near Grenade
The branch that has the absolute highest priority is the Near Grenade branch:

Is Near Grenade uses Lower Priority conditional aborts to interrupt eligible branches to its right. For example, a nearby grenade can interrupt the Attack branch and start evasion. This mode does not reevaluate the condition to self-abort the active evasion branch when the grenade explodes.
The first Reset cleans its configured combat references and flags after an interrupted branch; it deliberately retains the current target for the following checks. If that target exists and is alive, Get Last Position stores its position and Set Bool sets Search to true. The next Reset clears Target, then Evade Grenade moves away and returns Success when its own completion condition is met.
Agents detect nearby grenades through an additional trigger on the grenade, separate from its normal collision collider. Entering or leaving that trigger changes the data read by Is Near Grenade. The trigger does not change the subtree’s abort mode.
