The Flick Reload ability is a subclass of Reload and it will activate the ability when a flick motion has occurred. A flick is considered a motion where the hand starts at a starting angle, rotates in a direction past a peak angle, and then rotates back to the original starting angle.

Inspected Fields

Flick Direction

Specifies the type of flick required in order to start the ability.

Min Peak Angle

The size of the angle required in order for a flick to have occurred.

Max Flick Duration

The amount of time the entire motion must be executed in.

Angle Buffer

The threshold for how much the angle will give before the flick motion is reset.