The Dive ability will allow the character to dive head first from an elevated area. The Dive ability inherits from the Detect Ground Ability Base ability to determine that the character is on an object that they can dive from.


  1. Select the + button in the ability list under the “Abilities” foldout of the Ultimate Character Locomotion component.
  2. Add the “Swimming Pack/Dive” ability. This ability should be positioned above the Swim ability.

Inspected Fields

Min High Dive Height

The minimum distance from the dive platform to the water for the dive to be considered a high dive.

Dive Force

The amount of force to apply when the dive ability starts.


The number of frames that the Start Force is applied in.

Will Enter Water Distance

The distance at which the character should play an animation which prepares the character for entering the water.

Entrance Splash

Water Effect that should play when the character enters the water.

Retained Gravity Amount

The percentage that the gravity force is retained each frame after the character enters the water.