Pesadelo do Espantalho
Active member
I admit I partied a little too much yesterday, now I'm working on my site a bit, I'll think about it and get back to you soon.
Awesome!Hi everyone, how are you??
I implemented networking to abilities Ride and Rideable, and successfully implemented the Client-Side Prediction and Server Reconciliation!
There are still a few bugs that I plan to fix...
I don't know yet if I'm going to implement the Drive before the release, but if I don't do it, the update with Drive risks breaking your projects, that's why I wanted to implement the Ride and Rideable, and that's why I'm hesitating for the Drive.
In any case the release is really getting closer this time, I have some improvements to make, in case of desynchronization of the Client-Side Prediction and Server Reconciliation.
I'll let you know.
See you soon!
Looking forward to it!Hi everyone, how are you??
I implemented networking to abilities Ride and Rideable, and successfully implemented the Client-Side Prediction and Server Reconciliation!
There are still a few bugs that I plan to fix...
I don't know yet if I'm going to implement the Drive before the release, but if I don't do it, the update with Drive risks breaking your projects, that's why I wanted to implement the Ride and Rideable, and that's why I'm hesitating for the Drive.
In any case the release is really getting closer this time, I have some improvements to make, in case of desynchronization of the Client-Side Prediction and Server Reconciliation.
I'll let you know.
See you soon!
Maybe for the release anyway @Justin told me he'd make room for me on the forum.How about a channel on the Opsive Assets Discord?
Awesome! Can't wait for release. Any ETA?Maybe for the release anyway @Justin told me he'd make room for me on the forum.
I redid a lot of things on the commands on the server side, on any integration it will be enough to use the ServerUtility to spawn or unspawn the networks object etc because there is a whole process behind for the host migration or the owned objects etc because I added on the NetworkInfo the possibility of assigning NetworkIdentity to a player so that all the owned objects of a player do not disappear from the networks in the event that a Rideable (which must become an owned object to be used) does not belong to the player do not be destroy on the network, on the other hand if it belongs to a player no other player will be able to Ride it.Awesome! Can't wait for release. Any ETA?
After the integration of Mirror I planned to release Fishnet and Netcode which I did not finish.After the initial release for Mirror and the bug fixes do you plan on adding more features or adding support for a different network solution?
Thanks you too.I'm doing great.
I have just now started getting into learning how to use Mirror and it's almost like the stars have aligned.
Take care of yourself!
Hi, how are you?Hello, Any updates about the asset?