Hi, I recently purchased Ultimate Inventory System (UIS) after seeing that it integrates with Ultimate First Person Shooter (UFPS), which I already owned. As I understand it, UFPS is basically a type of Ultimate Character Controller. I had an earlier version of UFPS, so I had to update, but I now have version 2.4.4 of UFPS and version and 1.2.4 of UIS. I followed the recommended steps for this update, such as deleting the old UFPS folder and Asset store cache. However, I'm still encountering several issues when running the demo scene from the integration.
When I run the integration demo scene I see the error:
Error: The item 1 Body (869584078) || ItemCollection is NULL || ItemStack is NULL has a "Prefab" attribute which is null or is missing the Item component.
Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/BridgeEquippableProcessing.cs:191
I'm not sure if this is related to some issue with the update/installation process, or if there's something that I need to do in the UFPS or UIS manager as part of the setup process, or if it's an actual bug. Here are several other issues I've experienced with the demo scene that may shed light on things:
When I duel wield the pistols, I see 3 arms. When I press the "i" key, the inventory flashes on then off, so I can only keep it open by clicking the "Main Menu" button. In the inventory UI screen, the character's head and arms are not showing.
Hopefully all of these issues are related to a few key mistakes that I made. Has anyone else had luck with the UFPS UIS integration demo scene? I'm wondering if any of the assets I created with the old version of UFPS could be having some residual impact on the new version, like prefabs using the old "nolan" or camera. I would be really disappointed if these bugs were the actual expected behavior of the integration.
Thanks in advance for your help!
When I run the integration demo scene I see the error:
Error: The item 1 Body (869584078) || ItemCollection is NULL || ItemStack is NULL has a "Prefab" attribute which is null or is missing the Item component.
Assets/Opsive/UltimateCharacterController/Integrations/UltimateInventorySystem/Scripts/BridgeEquippableProcessing.cs:191
I'm not sure if this is related to some issue with the update/installation process, or if there's something that I need to do in the UFPS or UIS manager as part of the setup process, or if it's an actual bug. Here are several other issues I've experienced with the demo scene that may shed light on things:
When I duel wield the pistols, I see 3 arms. When I press the "i" key, the inventory flashes on then off, so I can only keep it open by clicking the "Main Menu" button. In the inventory UI screen, the character's head and arms are not showing.
Hopefully all of these issues are related to a few key mistakes that I made. Has anyone else had luck with the UFPS UIS integration demo scene? I'm wondering if any of the assets I created with the old version of UFPS could be having some residual impact on the new version, like prefabs using the old "nolan" or camera. I would be really disappointed if these bugs were the actual expected behavior of the integration.
Thanks in advance for your help!