Hi, I purchased Third Person Controller and a couple add-ons today, but having troubles:
1) I have a biped character from the Asset Store, with an Animator Controller. (I don't have much experience with Mechanim but I understand the general idea.) I've tried a dozen times to set this up with TPC but keep getting the error: "Error: There is no look source attached to the character AdeliePenguinModelMiddlePoly. Ensure the character has a look source attached. For player characters the look source is the Camera Controller, and AI agents use the Local Look Source.
UnityEngine.Debug:LogError (object)". I understand that the Camera Setup step should prevent/fix this, but it isn't helping. I found this in the documentation: "If the error is occurring in a single player game the Camera Controller can be attached as a Look Source." -- but how do I do that? Attach what to where?
2) Once I solve that, I am then unclear on how to set up the states of the character. I want to use the Third Person Adventure setup, but I don't see how to fully do that, and I'm confused about States vs Abilities (so Movement is a state, with sub-parts for different types of movement...where are those setup and assigned), but Jump and Climb are Abilities (and where are those animations and inputs set up?) 've looked in the documentation for guidance, but what I can find simply shows how to assign existing actions/states from one object to another. How do I create a NEW character with it's own actions?
Maybe I am somehow missing the parts of the documentation that outline how to do this on a new character. I am very confident that this will be an awesome tool once I figure out it, but the learning curve is more daunting that I expected....
thanks!
Dave
1) I have a biped character from the Asset Store, with an Animator Controller. (I don't have much experience with Mechanim but I understand the general idea.) I've tried a dozen times to set this up with TPC but keep getting the error: "Error: There is no look source attached to the character AdeliePenguinModelMiddlePoly. Ensure the character has a look source attached. For player characters the look source is the Camera Controller, and AI agents use the Local Look Source.
UnityEngine.Debug:LogError (object)". I understand that the Camera Setup step should prevent/fix this, but it isn't helping. I found this in the documentation: "If the error is occurring in a single player game the Camera Controller can be attached as a Look Source." -- but how do I do that? Attach what to where?
2) Once I solve that, I am then unclear on how to set up the states of the character. I want to use the Third Person Adventure setup, but I don't see how to fully do that, and I'm confused about States vs Abilities (so Movement is a state, with sub-parts for different types of movement...where are those setup and assigned), but Jump and Climb are Abilities (and where are those animations and inputs set up?) 've looked in the documentation for guidance, but what I can find simply shows how to assign existing actions/states from one object to another. How do I create a NEW character with it's own actions?
Maybe I am somehow missing the parts of the documentation that outline how to do this on a new character. I am very confident that this will be an awesome tool once I figure out it, but the learning curve is more daunting that I expected....
thanks!
Dave