The Ultimate Character Controller uses a kinematic, deterministic character controller. This means that the movements can be predicted and they can also be replayed. This . . .
The character can be created using the Character Manager from the Tools -> Ultimate Character Controller -> Character Manager menu option. This will open an . . .
I know this is a older thread but I figured I would reply to it instead of creating a new one. We can create a new character with the Character creation but my question is about replacing the character model. Lets say that I created a new character and have it all set up with the abilities and weapons but I wanted to replace the model. I'm wondering if anyone has thought about this or done it.
I just know that when it comes to setting up a new character with all the addon packs that it can take forever to add all the required pieces to get the character working.
As long as your new model is rigged correctly and whatnot there shouldn't be any reason you can't just swap it in. You might also want to have a look at Prefab Variants, which could be useful to test your new model works as expected with the character before fulling replacing everything.