Hi,
So, a little background.
I am using Ultimate Character Controller, on Unity 2019.4.1f1 and using URP.
I am creating a character with both first and third perspective.
The issue, per my observation is that when I switch to FPS, the arms material shaders are "all" changed to InvisibleShadowCasterUniversalRP. And when I switch back to ThirdPerson, the shaders come back to Lit. I think this behaviour is completely the opposite of the expected.
I can't find anything wrong in the config, all by the book but this behaviour looks like inverted somehow.
I am attaching the arms when running in FPS mode.
So, a little background.
I am using Ultimate Character Controller, on Unity 2019.4.1f1 and using URP.
I am creating a character with both first and third perspective.
The issue, per my observation is that when I switch to FPS, the arms material shaders are "all" changed to InvisibleShadowCasterUniversalRP. And when I switch back to ThirdPerson, the shaders come back to Lit. I think this behaviour is completely the opposite of the expected.
I can't find anything wrong in the config, all by the book but this behaviour looks like inverted somehow.
I am attaching the arms when running in FPS mode.