So, I want the bow to be equipped & ready to shoot by the AI by default. Other tutorials were a bit confusing to follow on this topic, so I tried the latest prototype tutorial.
So, I created a AI using TCC & added a behavior tree & then I add the Bow & Arrows in the inventory & added the ThirdPersonControllerBow to the Runtimepickup.
Now the character is holding the bow, but now I would like to know how to make the AI aim the bow & shoot the arrow.
I'm currently trying to do Set Aim Target & Start Stop Ability "Aim".
The character either aims or shoots(I don't know which it's doing) at the target once & doesn't bother doing it again even if I do a repeater. I tried many different things, but the character only aims or shoots once.
Edit: This only happens with the bow & arrows. With the same BT & Assault Rifle, the AI fires the gun just fine.
So, I created a AI using TCC & added a behavior tree & then I add the Bow & Arrows in the inventory & added the ThirdPersonControllerBow to the Runtimepickup.
Now the character is holding the bow, but now I would like to know how to make the AI aim the bow & shoot the arrow.
I'm currently trying to do Set Aim Target & Start Stop Ability "Aim".
The character either aims or shoots(I don't know which it's doing) at the target once & doesn't bother doing it again even if I do a repeater. I tried many different things, but the character only aims or shoots once.
Edit: This only happens with the bow & arrows. With the same BT & Assault Rifle, the AI fires the gun just fine.
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