Is it as simple as just copying the Blitz Animator Controller and just replacing the movement and idle animations?
Because it kinda worked but I though there is more steps to it for more accurate control
I am also getting the following type of errors:
Parameter 'Hash 872486864' does not exist.
UnityEngine.Animator:SetInteger(Int32, Int32)
Opsive.UltimateCharacterController.Character.AnimatorMonitor:SnapAnimator() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/AnimatorMonitor.cs:239)
Opsive.Shared.Events.InvokableAction:Invoke()
Opsive.Shared.Events.EventHandler:ExecuteEvent(Object, String)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:OnImmediateTransformChange(Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:2296)
Opsive.Shared.Events.InvokableAction`1:Invoke(Boolean)
Opsive.Shared.Events.EventHandler:ExecuteEvent(Object, String, Boolean)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:SetPositionAndRotation(Vector3, Quaternion, Boolean, Boolean) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1985)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:SetPositionAndRotation(Vector3, Quaternion) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:1942)
EnemyAttack:Start() (at Assets/Scripts/EnemyAttack.cs:145)