flame thrower or other continuous stream weapons

nathanj

Active member
Hello,

So finally getting around to getting deeper into V3 and wow I love the new modular item system.

So, I am wanting to try an make a flame thrower but I'm wondering how you would recomend approaching it - I was thinking of using the Assault Rifle and some type of custom projectile. Where would I put the logic for detecting a button down and up to enable and disable the weapon state?

Thank you,
Nathan
 
Happy to hear that you're giving v3 a closer look :)

A flame thrower would be a really good example to include in the demo scene. I'll tag @Sangemdoko to see if he can answer how he would solve it.
 
Hey!

There are multiple ways you can tackle this.
You can make it using a Magic Item similar to the ray from the demo scene.

Or you can do it with a ShootableItem like you mentioned.

With the Assault rifle we repeat the shooting with a certain delay. You could do the same but simply replace the Bullet by some flame particles with a growing animation that also expand the collision.

Here you can find the usable trigger actions:

For shootable:

For Magic:

I hope that helps :)

(PS: if you struggle with this please let us know. SInce we don't really have an example of such type of item I may take the time to add a flame thrower in the demo scene and may add more actions to make it easier to implement if necessary)
 
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