Hello!
So I've been working on this for a while but I'm guessing there just isn't documentation for it since it is in prerelease so I thought I would ask here. I set up AI for my own Team game and they work well as in the two separate teams attack each other, but I am getting an error from the...
Hello! Sorry for all the questions. I have gotten the demo working great, but how do.I create a team game without your Deathmatch AI manager? There isn't any documentation over this. I created an agent and assigned him the blue layer and my player the red layer. The agent has the team tree. He...
I am currently trying to get my Character to Drive a ship. Do I have to buy a vehicle Controller or is there a way to implement the IDriveInterface through the character controller that I am missing? I would appreciate any help on this. I tried using Ride instead and am getting the following Errors.
First off, great work with this pack. It is absolutely incredible. My question involves defining the team Agents. Right now I notice it uses color to change the skin of the team. Is there a way to specify models? For instance if I have a set of German models that I want one team to select from...
I am getting very frustrated because none of my changes I make in the editor are saving. Like when I add a new ability and I save and exit my project. When I open It, none of the changes are saved. This has led to hours of development being lost. Have you seen this problem before?
When trying to add a new State to the Ultimate Character Locomotion I am getting the following Error:
Change stack is empty, did you call BeginChangeCheck first?
UnityEditor.EditorGUI:EndChangeCheck()...