When trying to add a new State to the Ultimate Character Locomotion I am getting the following Error:
Change stack is empty, did you call BeginChangeCheck first?
UnityEditor.EditorGUI:EndChangeCheck()
Opsive.UltimateCharacterController.Editor.Inspectors.StateSystem.StateBehaviorInspector:AddExistingPreset() (at Assets/OnlineAssets/Opsive/UltimateCharacterController/Editor/Inspectors/StateSystem/StateBehaviorInspector.cs:172)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:121)
It is also not saving my change when I run the game. I would really appreciate some help on this!
Change stack is empty, did you call BeginChangeCheck first?
UnityEditor.EditorGUI:EndChangeCheck()
Opsive.UltimateCharacterController.Editor.Inspectors.StateSystem.StateBehaviorInspector:AddExistingPreset() (at Assets/OnlineAssets/Opsive/UltimateCharacterController/Editor/Inspectors/StateSystem/StateBehaviorInspector.cs:172)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:121)
It is also not saving my change when I run the game. I would really appreciate some help on this!