⭐ Perfect for your enemy AI ⭐
Requires Behavior Designer, the Movement Pack, and one of Ultimate Character Controller, UFPS, or Third Person Controller.
The Deathmatch AI Kit includes a set of behavior tree tasks with one goal: eliminate all enemy targets. To accomplish it the agents move in formations, take cover, determine the best weapon, and strategically attack the target. The kit supports team-based and free-for-all deathmatch games using the power of Behavior Designer and the Ultimate Character Controller.
AI agents can be customized to your game by adjusting the task parameters and rearranging the tasks within the behavior tree.
Strategic Attacks
Agents attack only when the target is within sight, moving into attack position first and changing speed as they close the distance. They re-evaluate whether to switch targets after taking damage.

Take Cover
Agents find an unoccupied cover point, move to it, and manage their movement while in cover — leaning out to fire and returning under it.

Team or Free-for-All
Run team-based matches or a free-for-all. On a team, agents find their leader and coordinate around them.

Teammate Formations
Agents form up around their team leader — including a V formation — and dynamically hold position as the leader moves.

Backup Requests
An agent can request backup from teammates, update that request with a new target, and teammates decide whether to switch targets in response.

Best Weapon Selection
Agents determine the best weapon to use against the current target, and search the map for ammo when they run low.

Shootable and Melee Weapons
Agents use shootable or melee weapons, switching based on the target’s distance and their own remaining ammo.

Grenades
Agents throw grenades when one is equipped, evade incoming grenades, and will target explosives positioned near an enemy.

Search and Survive
Agents traverse the map looking for new targets, search for health when hurt, and flee in the opposite direction when the fight turns against them.
