Behavior Designer – Movement Pack contains 17 different behavior tree tasks focused on movement.
In addition to covering all of the AI steering behaviors, some tasks provide unique functionality such as finding cover or hearing if an object is within range. Three tasks – flock, leader follow, and queue – provide an excellent example of controlling multiple AI agents with just a single behavior tree.
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
For pathfinding, the tasks are integrated with the following (now supporting 2D pathfinding!):
- Unity Navigation Mesh
- A* Pathfinding Project
- Move Towards
- Rotate Towards
- Within Distance
- Can See Object
- Can Hear Object
- Leader Follow