Version 3.0.6 of the Ultimate Character Controller is making its way to the Opsive Store and the Asset Store. If you are upgrading from version 2 be sure to read the version 3 migration guide.
This version contains the following changes:
- Added support for the updated PUN Multiplayer Add-On.
- AnimatorMonitor.SetHeightParameter now uses a float.
- Item modules will automatically be assigned an ID.
- Module.ModuleID is now Module.ID.
- Removed ImpactCollisionContext.TargetGameObject – ImpactGameObject points to the same variable.
- Swapped InventoryBase.PickupItem slotID and amount parameters to make it consistent with other methods.
- Fixed abilities from not finding the correct CharacterIK component on the nested character model.
- Fixed character collisions at high speed on a slope.
- Fixed first person items from disappearing when switching characters.
- Fixed the reference resolver from not using the correct target object type.
- Fixed repeat and burst trigger modules.
- Fixed top down view type inspector toggles from not behaving correctly.
- Fixed child object locations from not being set to the original when reparented while creating a new character.
- Updated integrations with the following assets:
- Final IK
- Horse Animset Pro
- Ultimate Inventory System