Version 3.0.14 of the Ultimate Character Controller is making its way to the Opsive Store and the Asset Store. If you are upgrading from version 2 be sure to read the version 3 migration guide.

This version contains the following changes:

  • CharacterLocomotion now implements IForceObject.
  • Improved controller collisions.
  • Added m_DisableColliderOnImpact to the projectile instead of trajectory object.
  • Added a condition to not register for events while in the editor within the Item Set Manager Base.
  • Added a null check for retrieving category names.
  • Fixed objects from not initializing with the correct simulation index.
  • Fixed TrajectoryObject from not retrieving the first hit object.
  • Fixed ShouldBlockAbilityStart null ability when the ability is stopped within a nested TryStopAbility method.
  • Fixed CapsuleColliderPositioner from not always repositioning correctly on terrain.
  • Updated the following integrations:
    • A* Pathfinding Project
    • Behavior Designer
    • NWH Vehicle Physics
    • Ultimate Inventory System