Version 2.4.9 of the Ultimate Character Controller is making its way to the Opsive Store and the Asset Store.

This version contains the following changes:

  • Added a link to upgrade to version 3.
  • Added CharacterLocomotion.OnCollision C# event.
  • Added optional SendOverNetwork parameter to UltimateCharacterLocomotion.SetPositionAndRotation.
  • Added an option to the FullScreenItemUIMonitor to decide if the independent look should be checked.
  • Added a Hips Position Offset to the CharacterIK component.
  • Improved when the SurfaceManager determines the material is a complex material.
  • Updated to the latest shared changes.
  • EventHandler will execute events from start to end instead of end to start.
  • Fixed demo scene reload references from not being assigned.
  • Fixed impact audio from not playing on the shield.
  • Fixed TrajectoryObject from not correctly determining the collision on the first frame.
  • Fixed AddState from not updating the all of the internal StateManager objects with the new state.