Hello there,
First because this is my first post here id like to say i m more than impressed by the overall quality of the UCC and the behavior trees, real professional work.
My issue comes from the wander task, my tree is simple as entry/wander and repeat when complete.I m using wander with navMeshAgent movement.
At some stop the agent makes some weird rotation sometimes more than 360 degrees rotation sometimes nothing.
Of course i checked all my setting like Stopping distance in agent and wander settings in inspector, everything seems ok and in fact if i set wander to use no pause (maxpausetime=0) those weird rotations disapears and it works fine! I also tried to disable UpdateRotation and it also make it disapear but i d like to keep it for obvious reasons.
Any idea how i could fix this ?Because i d really like to keep those pauses.
Thanks in advance.
Please find a gif below to demonstrate the weird behavior.
First because this is my first post here id like to say i m more than impressed by the overall quality of the UCC and the behavior trees, real professional work.
My issue comes from the wander task, my tree is simple as entry/wander and repeat when complete.I m using wander with navMeshAgent movement.
At some stop the agent makes some weird rotation sometimes more than 360 degrees rotation sometimes nothing.
Of course i checked all my setting like Stopping distance in agent and wander settings in inspector, everything seems ok and in fact if i set wander to use no pause (maxpausetime=0) those weird rotations disapears and it works fine! I also tried to disable UpdateRotation and it also make it disapear but i d like to keep it for obvious reasons.
Any idea how i could fix this ?Because i d really like to keep those pauses.
Thanks in advance.
Please find a gif below to demonstrate the weird behavior.