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Behavior Designer
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Discussion related to the Movement, Formations, and Tactical Packs.
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N
Pursue is slow to update position
nathanj
Sunday at 1:53 AM
Replies
3
Views
53
Monday at 12:50 AM
nathanj
N
Give Pursue a clearer description and add an optional display of the predicted position
Cheo
Sunday at 6:05 AM
Replies
0
Views
23
Sunday at 6:05 AM
Cheo
N
Charge Node RotateTowards condition
nathanj
Sep 11, 2023
Replies
3
Views
69
Sep 12, 2023
Justin
Surround task not updating agent rotation after reached destination
MarkusKer
Aug 19, 2023
Replies
3
Views
100
Sep 8, 2023
nathanj
N
tactical pack: surround task blocking execution from behavior tree.
MarkusKer
Aug 18, 2023
Replies
2
Views
74
Aug 19, 2023
MarkusKer
L
Patrol Zig Zags between waypoints
Logiq121
Aug 13, 2023
Replies
1
Views
62
Aug 14, 2023
Justin
Tactical agent: stop the agent from traveling to the other side of the circle through the center using the surround task
MarkusKer
Feb 1, 2023
Replies
3
Views
166
Aug 7, 2023
MarkusKer
J
Issues with The Movement Pack and its Integration
JohnnyRobert
Dec 30, 2022
Replies
16
Views
550
Jul 30, 2023
1000nettles
S
BD Tactical Shoot and Scoot - succeeds and stops running?
stylotylo
Jun 30, 2023
Replies
3
Views
101
Jul 27, 2023
stylotylo
S
Seek not working properly after update
EVG
Jun 28, 2023
Replies
5
Views
166
Jun 29, 2023
Justin
S
[Formation Pack] [Movement Pack] help with formations and movement
Stefano
Feb 6, 2021
Replies
8
Views
430
Jun 22, 2023
Justin
V
Unable to set Detection Mode on Can See task
vectorfrog
Jun 13, 2023
Replies
8
Views
160
Jun 20, 2023
andreas0972
A
F
Can See Object with Tags
FireboltTZ
Jun 15, 2023
Replies
1
Views
59
Jun 15, 2023
Justin
P
Unity AI Navigation support
puksometron
Jun 10, 2023
Replies
3
Views
93
Jun 12, 2023
Justin
M
Navmesh link
mrcoffeecake
May 23, 2023
Replies
1
Views
83
May 24, 2023
Justin
B
PSA - astar HasArrived() should be changed to use reachedDestination;
bbjones
May 15, 2023
Replies
1
Views
89
May 16, 2023
Justin
B
astar - SetEnable(false) on a behaviour turns off RichAI RecalulatePathsAutomatically field
bbjones
May 13, 2023
Replies
1
Views
107
May 15, 2023
Justin
N
Is Use Target Bone required for Can See Object?
NostromoKhan
May 11, 2023
Replies
3
Views
85
May 12, 2023
Justin
N
Movement Pack: Search Task Questions
NostromoKhan
May 10, 2023
Replies
2
Views
98
May 11, 2023
NostromoKhan
N
N
How to play Idle Animation on Wander Task Pause Duration Feature
NostromoKhan
May 10, 2023
Replies
2
Views
90
May 10, 2023
NostromoKhan
N
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