That's the problem - the camera cannot be a child of another GameObject. If you need to adjust the location of the camera based on that GameObject you should create a new view type.I'm anchoring the camera to a child game object that I create during runtime
No - it can use the default layer because the camera doesn't contain any colliders.I figured it out. I didn't give the camera a layer. It was set as No layer because I wiped out all layers when importing the project.
I had to set the camera to a invisible layer does that sound correct?