When creating a character in UCC 3.05, everything works fine if the character is already at world center coordinates, eg zeroed. If you create the character elsewhere, non-model object components end up at 0.0, and then pressing "F" zooms you way out, or selecting the character to move them, the coordinate arrows/drag arrows end up somewhere between the model and the world coordinates.
I'd either check for zeroed coordinates and warn person to 'reset' character transform first, or rezero these children transforms after being made.
I'd either check for zeroed coordinates and warn person to 'reset' character transform first, or rezero these children transforms after being made.