UCC 3.05 issue (small-ish)

DavidC

Active member
When creating a character in UCC 3.05, everything works fine if the character is already at world center coordinates, eg zeroed. If you create the character elsewhere, non-model object components end up at 0.0, and then pressing "F" zooms you way out, or selecting the character to move them, the coordinate arrows/drag arrows end up somewhere between the model and the world coordinates.
I'd either check for zeroed coordinates and warn person to 'reset' character transform first, or rezero these children transforms after being made.
 
I'm not completely following - I added my character model to position (7.3, 0, -32.2). I then created a new character using the character manager and the parent character is still positioned at (7.3, 0, -32.2). The character model has a local position of (0, 0, 0). If you later move the character model the controller doesn't keep it at (0, 0, 0) since you moved it.
 
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