Hi,
I found a bug when teleporting to distant areas, more than 5000f units away. For shorter distances the issue is barely noticable. I noticed, because I needed to teleport my character by Vector3(5000f, 0f, 0f) away to a secret area.
In order demostrate the problem, I teleport the character by 50000f units away to exaggerate the problem.
I took the scene "FirstPersonControllerDemo" with the latest version installed without modifying any of the code or animators. I removed everything apart from a few guns and 2 teleporters. Please see the attached video on how to reproduce the problem. I also attach the repro scene.
I believe that after the character is teleported, the main camera is going back and forth between the original location and the destination extremely fast. This should explain the flickering you see in the shadows and also the fact that the issue is not noticable in short distances. The arms and guns are shaking, because they are attached to the main camera.
Could you please help me resolve it?
I also happen to have a very old version of the FPC in my computer, so I tried with this and it seems to be an old bug (a year ago).
Thank you,
Dimitris
I found a bug when teleporting to distant areas, more than 5000f units away. For shorter distances the issue is barely noticable. I noticed, because I needed to teleport my character by Vector3(5000f, 0f, 0f) away to a secret area.
In order demostrate the problem, I teleport the character by 50000f units away to exaggerate the problem.
I took the scene "FirstPersonControllerDemo" with the latest version installed without modifying any of the code or animators. I removed everything apart from a few guns and 2 teleporters. Please see the attached video on how to reproduce the problem. I also attach the repro scene.
I believe that after the character is teleported, the main camera is going back and forth between the original location and the destination extremely fast. This should explain the flickering you see in the shadows and also the fact that the issue is not noticable in short distances. The arms and guns are shaking, because they are attached to the main camera.
Could you please help me resolve it?
I also happen to have a very old version of the FPC in my computer, so I tried with this and it seems to be an old bug (a year ago).
Thank you,
Dimitris
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