MarkusKer
Member
Hello,
i am wondering what the best practice would be for the following problem.
I understand that i can change the surface impact from the surface manager by assigning difefrent textures.
The problem is however that the object also needs an collider for the effect to work. If i have an skinned mesh renderer without an collider (because it is not possible to add one) the fallback effect gets applied. I can work around this problem by changing the fallback effect to the desired one but this also means that i would have to add every singe texture to the surface manager if i want an different effect applied.
Is thare a better way?
Regards,
Markus
i am wondering what the best practice would be for the following problem.
I understand that i can change the surface impact from the surface manager by assigning difefrent textures.
The problem is however that the object also needs an collider for the effect to work. If i have an skinned mesh renderer without an collider (because it is not possible to add one) the fallback effect gets applied. I can work around this problem by changing the fallback effect to the desired one but this also means that i would have to add every singe texture to the surface manager if i want an different effect applied.
Is thare a better way?
Regards,
Markus