serkai
New member
For context I started my journey in Unity with the FPS Microgame tutorial, modifying winning objectives and the flow of scenes are intuitive and scalable. For my own proof of concept I wanted more customisation for the character and weapons, which brought me to the UCC. What I need now is the best of these two frameworks to work together, or advice on the best way forward.
I attempted to import some of the objective functionality found in the FPS microgame, but I had trouble connecting objective triggers to the UCC object. Probably because my level of coding isn't good enough. If someone can advise best practises for referencing the player of UCC in a custom / FPS microgame script that would help a lot.
Alternatively help finding a guide on how to get started adding winning / losing objectives to a new project / scenes with a fresh UCC install.
I attempted to import some of the objective functionality found in the FPS microgame, but I had trouble connecting objective triggers to the UCC object. Probably because my level of coding isn't good enough. If someone can advise best practises for referencing the player of UCC in a custom / FPS microgame script that would help a lot.
Alternatively help finding a guide on how to get started adding winning / losing objectives to a new project / scenes with a fresh UCC install.