splinedrew
Member
Hello there!
I have a question about setting up rewired and splitscreen. I thought that a great way to navigate inventory menus was if each player could use a cursor. Rewired can make this pretty easy. I followed the multiplayer inventory steps on the opsive website, and then tried to add this mouse functionality after. On each of the rewired event systems, you can create a 'Player Mouse'. You can actually tweak the allowable movement areas of each mouse so they can only move around their side of the screen. This works great and I can easily drag and drop items between inventories and item view slot containers. The problem is that when you have both player inventories up, then both players click on an item that has an item action menu the UI navigation sort of falls apart right after both players try to use it. There are some known limitations to the Rewired Player Mouse listed on the Rewired website, and I have done a bunch of looking through those scripts and the Event System Manager from Opsive but can't really tell where or how the functionality stops working. It looks like if Player 1 brings up an item action menu, it automatically deselects what Player 2 is hovering over and selects something on the Player 1 side and the Player 2 can't hover over anything on their canvas.
Would love to hear any thoughts on how this could work, or if this is a square peg/round hole situation.
I have a question about setting up rewired and splitscreen. I thought that a great way to navigate inventory menus was if each player could use a cursor. Rewired can make this pretty easy. I followed the multiplayer inventory steps on the opsive website, and then tried to add this mouse functionality after. On each of the rewired event systems, you can create a 'Player Mouse'. You can actually tweak the allowable movement areas of each mouse so they can only move around their side of the screen. This works great and I can easily drag and drop items between inventories and item view slot containers. The problem is that when you have both player inventories up, then both players click on an item that has an item action menu the UI navigation sort of falls apart right after both players try to use it. There are some known limitations to the Rewired Player Mouse listed on the Rewired website, and I have done a bunch of looking through those scripts and the Event System Manager from Opsive but can't really tell where or how the functionality stops working. It looks like if Player 1 brings up an item action menu, it automatically deselects what Player 2 is hovering over and selects something on the Player 1 side and the Player 2 can't hover over anything on their canvas.
Would love to hear any thoughts on how this could work, or if this is a square peg/round hole situation.